about adventures

Questing

Abstract line drawing showing intersecting lines with circle and line endpoints.

Fulfilling the contractual obligation of which a contractor/individual proposes to or requests of the Guild, usually through gross payment, through means of Adventuring "parties" and Adventurers respectively.


Or more commonly known as Questing and Adventuring!


Quests and contracts are the core of the Guild; strip them out and there is not much institution left. They are also how players actually engage with the faction, ICly and OOCly both.

Adventurers

"Two sticks and a rock."

A scenic panoramic view of a misty mountain landscape with silhouetted trees and buildings at sunset.

Adventurers make up the bulk of the Guild's manpower, whether the work is fighting or hauling. A contractor may hire them to hold a line, or to sweep a cellar.

A letter-tier system organizes them. The letter tracks what an Adventurer has earned over the course of their contracting tenure, and it is the Guild's shorthand for standing.

1 / 4

Two Roblox fantasy characters, a goblin with shield and a troll warrior with axe, in dark medieval armor.

ROOKIE

able to attend beginner adventures

Z: 0 Stars | E: 3 Stars

Rookies are the fresh faces of the Guild, a description that covers both the genuinely green and those who simply have not yet built a standing within Guild-specific channels. Either way, they carry the bulk of the simple and menial contracting work, and when a job needs more bodies than it needs skill, the rookies are the bodies that get thrown at it.


An E-Rank has done two things a Z-Rank has not: acclimated to the Guild proper, and worked a first job.

Z & E Rank Adventurers

1 / 4

Two Roblox characters in fantasy costumes, one holding a staff and one wearing horned mask, posed together.

KNOWN

able to attend DANGEROUS adventures

May attend Beginner in specific circumstance

D Rank: 12 Stars | C Rank: 24 Stars

These adventurers have proven what they can do on previous quests, and a few have started to build names. The Guild counts on them to be hardy, to turn up, and to take the contracts that carry some risk.


A C-Rank has climbed further than a D-Rank, and has the scars to show for it. They take the high-paying and outright dangerous contracts their lesser Guild brothers decline, which the veterans have noticed; a good many of them regard the C-Ranks as competition.

D & C Rank Adventurers

1 / 4

Two armored Roblox warrior figures wearing medieval helmets and carrying weapons against a white background.

GREATER

Able to attend dangerous & LEGENDARY adventures

B: 38 Stars | A: 54 Stars

Greater Adventurers are what the name suggests, and contractors and nobles alike ask for them by rank. The wheat cut from the chaff, as the saying in the hall goes; these adventurers climbed the ladder through blood and sweat, and a number of them paid for the climb with their lives. They tend to be examples to the ranks beneath them; some take rookies under their wing outright, and a fair number lead parties of their own.


What separates an A-Rank from most B-Ranks is how close they sit to Legendary. Having cleared the dossier and renown requirements twice over, they are the standard the Guild points to, second only to the Legendary ranks themselves. They tend to carry themselves accordingly, and they take only the most lucrative contracts, which nobles and influential Guild Staff hand to them by name. B-Ranks are denied A-Rank often enough, and usually for the same reason: not enough Legendary Adventures on the dossier.

B & A Ranked Adventurers

1 / 4

Roblox knight character in gold armor holding a red shield with swords on back, standing over a skull.

LEGENDARY

Able to attend LEGENDARY ADVENTURES

G: 72 Stars | S: ??? Stars

Only the best of the best...

Of the best...

Of the best.


G-Rank (which sits far beneath S in prestige) and S-Rank adventurers have all but attained demigod status within the Guild. They possess power the rest of the roster does not, they take only the contracts nobody else survives, and their attendance is as often critical as it is expensive. Legendary figures such as Golden Fury have their names set into the halls of Guild history and their weapons raised to the Hall of Iron.

G & S Ranked Adventurers

1 / 4

Beginner

Dangerous

Legendary

Special Grade

Contracts

adventure levels

People walking along a grassy hillside path on a sunny day.

Beginner

Dangerous

Legendary

Special Grade

Contracts

Beginner

Rookie contracts, taken by the newest of the Guild. Simple work as a rule, and against opposition simpler still. Every so often, however, the scale of one gets badly misjudged.


Rookie adventures more often than not comprise rudimentary work, and occasionally work that is outright menial. Fetch quests and their like fill a good portion of the beginner contract boards.


Animated scene of a character flying through a starry night sky with a crescent moon.

adventure levels

Concert performers silhouetted against dramatic blue stage lighting during a live music performance.

Beginner

Dangerous

Legendary

Special Grade

Contracts

Dangerous

Jobs meant for the seasoned adventurer, and worth having on any Guilder's dossier. Dangerous Adventures are scaled up from Beginner work, although how far up varies wildly; some sit barely above a rookie contract, while others have redrawn the map of a region.

The category covers a great deal of ground. Some Dangerous adventures call for one particular skill set; others turn into full skirmishes and demand an adventuring force.
Medieval tavern interior with stone walls, wooden furniture and scattered items.

adventure levels

Dark nighttime scene with glowing lights and silhouettes creating an atmospheric mood.

Beginner

Dangerous

Legendary

Special Grade

Contracts

Legendary

Quests only FIT for the most hardened of the Guild. They are not to be taken lightly; more often than not they concern the protection of a well-paying VIP, or a demand critical to the region. They pay well and show even better on one's resume. They are also, almost without exception, life-threatening.

Legendary adventures set threats worthy of the adventurers who take them on. Dragons and wyverns, certainly, although a sufficiently large horde will do the job just as well.
Dramatic artwork showing fiery explosions and battle scenes in an orange-tinted environment.

adventure levels

A dimly lit bar or nightclub interior with glowing blue lights and neon signs creating an atmospheric ambiance.

Beginner

Dangerous

Legendary

Special Grade

Contracts

special grade

Adventures so renowned, and so rare within the guild, that their very existence was taken for a tall tale or some other rumor until quite recently. The very first SPECIAL assignment handed to the “new” era of adventurers killed three Greater Adventurers outright and maimed two others besides.

Of the handful that have occurred across the annals of Guild history, every one was assigned and planned in either great times of need or great times of greed.


A giant robot enemy fires a green laser beam at a player character in a colorful action video game scene.

adventure levels

Dark animated scene showing two LEGO-style characters in a dimly lit room with books and shelves in the background.

Beginner

Dangerous

Legendary

Special Grade

Contracts

catch all - contracts

Contracts handle the simple work that needs neither a large adventuring team nor a day of planning. Any tier of Adventurer may usually take one, although questgivers and Guild Staff do have their preferences where experience is concerned.

They sort into the same levels as the other adventures. What sets them apart is the notice: contracts go up on the boards in the Guild Hall at extremely short notice, and they are typically first come, first served.
Dimly lit stone corridor with text overlays and mysterious lighting effects.