Guild Lore /
AND FAQ
 
 
 
 
 
 
 
 
The Adventurer's Guild possesses an identity worth writing down, and a history longer than most members realize. Battles won and conquests achieved by Adventurer and Staff alike; the founding of each department, and the sub-lore each has gathered since.
 
The Scribes
The Scribery began as little more than the logistical arm of the Guild in its infancy. Like the Clinicians, it has no recorded founding date; nobody wrote one down. What the archives do hold is the department's reformation, twice over: once after an early collapse, and again during the reclamation of Eldcastle. The first of those collapses is why so little of the early record survives today.
 
The Clinicians
The Clinicians formed for the obvious reason: Adventurers and Staff alike kept getting hurt, and somebody had to be formally responsible for it. Their documented history is thin. Their reputation for tireless work is not, and they stand today as one of the more formalized medical bodies within Tykonia, and among the more professional.
 
The Keepers
The Keepers are the newest of the departments, and they trace their origins to the now-defunct Guard. The Guard had been the elite knight retinue of the Forsters, disbanded once the Forsters rose to lead Larova, then reinstated by King Ingeld's decree after Eldcastle surrendered to the city. The Guild wanted an elite force that stayed contained and professional; the Keepers are what it built. They have held Guild assets and spearheaded the larger Adventurer formations since, which is most of what there is to say about them so far.
Origins of the Departments
The Adventurers Guild:
A Condensed History
The Compact of First Blades that created the Adventurer’s Guild in 2816 BM was more about registering and controlling Larova’s sellswords than about creating an institution. The first 50 years of the Guild's existence are known as the Founder's Lament, as they fought for autonomy under pressure from the nobility and the crown. They finally capitulated in the Forster Accommodation of 2855, where the Guild's fortunes were tied to a single royal house. The Golden Era (2867-2931) brought consolidation and growth: a unified treasury, salaried staff, a professionalized corps, formal ranks, and a profitable eastern trade based within Avont. Somewhere around 2908 the transfer of administrative functions to the fortress of Eldcastle made the Guild a secular institution, separate from the people it served. It changed the Guild from a civic service into something more like an autonomous power and, as several later commentators observed, removed it from the people it had originally been chartered to serve.
The Years of Disinformation (2932-2934) saw the Guild's records corrupted by forged seals, a flooded archive, and competing factions. The crisis was resolved by the Silent Audit of 2934, a closed proceeding whose records were destroyed by the leadership. Its importance lies in the precedent it set: the institution learned that gaps in the record could be as convenient as regrettable.
That lesson was the basis for the Mundane Recess (2935-3024), the longest, least eventful period in the Guild's history. It could still function and flourish, but money more and more dictated the choices of the institution, as put in the phrase “As the Coin Flows.” They cited the standard price tables, the sealed "Hush Contracts", the expanded holding cells, and the absence of the lower-ranking members from the archive as evidence of this change. The Midyan Conflict (3010-3015) and the subsequent de facto naval blockade have served to cement chronic scarcity and the practice of profiting from it. When the first reports of the Pale, a coordinated undead force accompanied by a red miasma, reached the Guild, an institution used to pricing risk could not find a place to put a threat its existing categories could not accommodate.
The Modern Days (3025-3026) are poorly documented due to their recent nature. The Forster line was wiped out at the Battle of the Bog, and was succeeded by the Ingelds in a time of civil disorder, exacerbated by the Guild's refusal to assist the City Watch. It was a time of great losses and partial recovery: Eldcastle was re-taken, Guildmaster Flamel was killed soon after during conflict between the Levy and Guard, the Echostone was used to gain intelligence from the dead, and the first Pale "Conduit" was destroyed, lifting part of the siege. By 3026, the council of six had become just one, Guildmaster Sisu, and the Guard had been replaced by the Keepers. During the same months, there was a partial reversal of the Recess's priorities. Record-keeping and research were revived, Veneration emerged as a commemorative practice, and the population began to be treated rather than priced. The founding question of the institution left unresolved: can a body that trades in danger be trusted to govern it?
 
FAQ